Rapier/Tournament of the Courtier XXV

Rapier Marshal-in-Charge:  THL Catalin Zoldzem

TENTATIVE SCHEDULE:
List opens
Sign-up for Courtiers Tournament
Meeting of Courtiers Candidates
Courtiers Rapier Tournament/Easter Egg Hunt (Open to all fencers)
Judging of Fencing Garb (Courtiers Candidates only)
Lunch Break
Dice Chess Tournament (Open to all who wish to play)
Bardic Competition (Open to all performers)
Extemporaneous Speaking Competition (Courtiers Candidates only)
Winners & Prizes awarded during the Carnival Parade of Winners

Tournament of the Courtier:

(A FRIENDLY FIVE-PART COMPETITION FOR GENTLEMEN AND GENTLEWOMEN, BASED UPON THE BOOK OF THE COURTIER BY BALDESSAR CASTIGLIONE)

Courtiers Tournament Marshal: Baron John of Illiton
(Master John Inchingham the fool)

Part I: “To play well at fense upon all kinds of weapons.”

Candidates will be required to show their fencing skill in a list run by TBA. Points will be awarded reflecting each candidate’s standing at the end of the day’s fighting.

Note–fencers who do not wish to be Courtier candidates may still compete in this part of the tournament.

Part II: “To be handesome and clenly in his (or her) apparaile.”

The fencing garb of each candidate will be judged on the basis of comeliness and appropriateness.

Part III: “To be meanly seene in the play at Chestes (chess), and not over cunninge. To play for his pastime at Dice [and] not . . . fume and chafe in his losse.”

Candidates will play matches of DICE chess. Participants need only know how various chess pieces move and capture in order to play.

Part IV: “To be brought to showe his (or her) feates and qualities at the desire and request of others.”

Each candidate shall be asked to demonstrate skill at some mode of entertainment of the candidate’s choosing (dance, sing, recite a poem, play an instrument, tell a tale, etc.). A candidate who has created an original work, may ask any gentle besides John Inchingham to perform it.

Part V: “To be well spoken and faire languaged” and “To be no envious or malitious person.”

Each candidate will be asked to briefly speak extemporaneously upon the virtues of one of the other candidates (to be drawn at random).

PREVIOUS COURTIERS:

1) Ian Jameson
2) Brighid the Ageless
3) Rutger van Groenigan
4) Rutger van Groenigan
5) Torquil MacGillavrey
6) Torquil MacGillavrey
7) Moonwulf Staarkaadersson (Orange Cloak: Damian Nihthauk)
8) Uahdahlrich Sassmanshausen (Orange Cloak: Damian Nihthauk);
9) Brighid MacCumhal (Orange Cloak: Damian Nihthauk);
10) Damian Nihthauk (Orange Cloak: Gregory Bryant);
11) Uahdahlrich Sassmanshausen (Orange Cloak: Damian Nihthauk);
12) Gregory Bryant (Orange Cloak: Albert, known as Aleator);
13) Christian Furnier (Orange Cloak: Damian Nihthauk);
14) Brighid MacCumhal (Orange Cloak: Damian Nihthauk);
15) Damian Nihthauk (Orange Cloak: Catalin Zoldzem);
16) Sorcha MacGillavrey (Orange Cloak: Maximilian von Fallingbostel);
17) James Greenleaf (Orange Cloak: Philippe de Lyon);
18) Pieter van Doorn (Orange Cloak: Alexander de Seton);
19) Damian Nihthauk (Orange Cloak: Alphia Biraz Pars);
20) Taren Wilgaer von Heidelberg (Orange Cloak: Kurro Ookami);
21) Pieter van Doorn (Orange Cloak: Cecil DuPont);
22) Jack the Newbie (Orange Cloak: Cecil DuPont);
23) Gwynneth verch Leuan (Orange Cloak: Seto Gesshuko);
24) Marie la Fauconniere (Orange Cloak: Seto Gesshuko).

PRIZES:
Chess Queen Trophy (awarded to Courtier’s Tournament winner)—donated by Their Excellencies, Master Wilhelm Michalik and Mistress Alzbeta Michalik.
Orange Cloak (Second Place traveling trophy)—donated by Lady Sofia the Orange.
Buckler (awarded to Top Fencer in Courtiers Rapier Tournament)—Constructed and donated by Warder Damian Nihthauk.
Other prizes TBA.

DICE CHESS RULES

1) Pieces move and capture in normal manner, except castling and capturing via en passant are not allowed.
2) The object of the game is to capture the opponent’s king. Check and checkmate are irrelevant.
3) On each turn, player rolls one six-sided die. Result of die roll indicates which type of piece must be moved:

one—pawn;
two—rook;
three—knight;
four—bishop;
five—queen;
six—king.

4) If a player cannot move the type of piece indicated by the die roll (eg. On the first turn only pawns and knights will be able to move), then player must pass without moving . . . unless (see Rule 5).
5) The exception to Rule 4 is that if a player no longer has any of the pieces in play indicated by the roll of the die (eg. A three is rolled but both knights have already been captured) then the player must still move a piece BUT may move ANY one of his or her pieces still in play.